Traditionally, I've tended to run my Shadow Cats kinda like how most folks suggest: ECM + 2圎RPPC or 2xLPL and just harass from the outskirts. So, in my continuing efforts of trying out different builds for some of my lesser used variants. I have yet to salvage anything bigger than a 280, though, so it's on the back burner for the moment. Oh trust me, I've got every intention of eventually upgrading the fusion core. Because there is something appealing about a huge mechaknight armed with sword&shield. P.S: When I get my own black knight I now have a Chainsword and Large combat shield that I'm going to put into it. Roguetech is even more devoted to the worship of RNGJesus, so you put in the salvage that RNGJesus blesses you with. Exchangers are good, and does give you more heat capacity, but they're so rare that you should probably save them for your energy assault mechs like the Zeus and Awesome.īut. You probably also want a 3+ ton heatbank in there, since max heat is much more important to a melee mech than how much heat you can cool per turn. A 300+ engine means that you could stuff two or more heatsinks into the engine, which frees up most of the space needed for endo composite which compensates for the weight. I have a 250 engine in my Vindicator melee mech, and that weighs 30 tons less. Both because 260 is a bit on the small side (sprint speed is what really counts for a melee mech, and supercharger doesn't do much for that). My only comment is that you probably want a much bigger engine in that thing. Still don't know what exactly that Rip&Tear bonus does, but I'm often cleaving entire side torsos off of pristine medium mechs with one strike, so I don't care all that much. With the supercharger and the triple-strength myomers, it moves pretty well for its size, too. As it is non-standlone expansion, it requires the base version of the game to work.I totaled it up, and between the chainsword, the plasma torch and all of the +melee bonuses I have stacked, this monster can do up to 249 damage (plus 25 heat) on a single melee attack. Heavy Metal does not bring any changes in the audiovisuals. Game modesīattleTech: Heavy Metal can be played alone or in multiplayer mode over the Internet. a mortar, as well as inferno missiles that increase target's internal heat, disabling them. Among the latter we can find the first weapon dealing area damage, i.e. The list of the former consists of seven machines known from the BattleTech board game, as well as a completely new construction, designed excelusively for the add-on. MechanicsĮxcept for the new missions, BattleTech: Heavy Metal brings eight previously unavailable mechs and weapon systems. In addition, the expansion enables us to investigate the secrets of a certain transporter wreck that reached the Periphery. PlotīattleTech: Heavy Metal introduces a new mini-campaign, in which the players face two famous characters from the universe: Wolf's Dragoons mercenaries, known as Bounty Hunter and Black Widow. Like the base version of the game and previous add-ons, the expansion was developed by Harebrained Schemes and published by Paradox Interactive. Heavy Metal is the title of the third big expansion for BattleTech, a tactical turn-based strategy game from 2018.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |